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The Inpatient | PlayStation VR | Review



hey everyone this is Ryan for the VAR grid and today we're having a look at the impatient for the PlayStation VR and I reviewed this in the ps4 Pro I'm not completely familiar with the until dawn franchise 3 games is a franchise now right and though I've played rush Blood what I know the first entry in the series it was a very loose tie-in to the original game and the impatient feels along those same lines taking place almost exclusively in the Blackwood sanitarium you play as the amnesiac William bellows and your task is to solve the riddles of not just why you were there but who you actually are move controllers are your only option here so if you don't have them you're out of luck control scheme in this game is familiar but still felt odd almost all the action here is navigation as in this is a walking simulator the only comfort option available is click or free turning the latter of which I almost always prefer this is I believe the second game where I opted for click turning as in order free turn you need to sort of wave your hand in the direction you want to go and just ended up making me feel like I was constantly forced way even people to change their minds about something clear turning just felt better and is managed by pointing the direction you want to turn and clicking the move button walking is incredibly slow which is alright for most of the game as the characters match your pace and usually chat you up while doing so offering some distraction from just how slow you're actually walking with your two hands you can grab some objects and look at them and that's really about it the impatient boasts voice recognition is ping a feature which does add to the immersion factor a bit but I ended up turning it off for a few reasons throughout the game you're asked questions to which you can respond with one of two answers these answers appeared to the left and right of whoever asked them she's okay I guess and you can say them out loud or hit the trigger button stating my answer aloud to work most of the time but not all the time and I'm more than one occasion I was forced to hit the triggers as the game just didn't like my voice well it is cool to feel like the game is listening to you the giant pop-ups for your answers kind of hamper an immersion that the voice implementation may have given a engine up not pausing with the voice recognition but for those that get a little more narrative titles like this you may pull more that feature than myself for the most part games visuals do excel and the folks over at supermassive games clearly know how to work within the limitations of the tech character models look good especially close up and the old Asylum is a creepy place with a lot to look at as this is a horror title the impatiens relishes in darkness and though you do get a flashlight later in the game it still felt too dark at times shadows are always pitch-black and in some of the unlit stages it was difficult to open doors and grab items just because when I got too close I couldn't see them there is some solid collision detection here that means your hands and other items react to other objects realistically and getting too close to a wall door or table causes your hands not quite go where you want them to I got around this but it requires some occasional odd movements in the real world to get my hands where I want them to go I also noticed seams from the character models and some odd white lines highlighting people sporadically throughout the game nothing crazy but when I saw them it did detract from whatever I was looking at as this is a narrative tale this would seem to live or die in the performances and I'm happy to say here that I had no issues with any of the actors though there are only a handful of people in the game each played their role well enough to have me intrigued as to where some of the plot points were going I can't recall any music in the game of than the radio I messed around with that's not a bad thing as it made the experience just seem a little more realistic and immersive now for the problems firstly this is advertised as a whore title and well it does have some horror tropes you'd only ever scared me once well actually twice but it was the exact same scare on my second playthrough besides that one loan scare the impatient just seemed to rely on an overall sense of dread and reliance upon the unknown this also doesn't really play like a game you can't die the story is fairly linear and other than conversations you don't only have much choice than anything you do like here they lie you walk a lot once I realized I couldn't be hurt I also lost the fear factor I just felt like I was walking to the inevitable conclusion one of the core plot points is why specifically you're in your current predicament it's an alright story but given my knowledge on the big reveal I figured that out early on as well which hampered my excitement as the game concluded the last issue is the hidden memories scatter on the game which were triggered by looking at items found throughout the asylum some are part of the main story and others require you to walk off the beaten path when you decide to wander the incredibly slow pace of which you walk becomes an annoyance and it just takes way too long to get anywhere and especially when you don't even find anything the impatient will not be for everyone and will more than likely disappoint many it is not action-oriented like resident 7 nor does it contain the bizarre intrigue from here they lie instead this feels like a mediocre horror story that plays out more like an interactive 2 hour movie than anything else in that regard it's alright but for those with any expectations going into this I feel you'll be a letdown what would I pay the price is probably one of the biggest letdowns here more than anything else the $40 asking price belongs in the sanitarium because it's insane the only reason to place is this more than once is the morbid curiosity to see how different characters react to different responses and to find any memories you may have missed in your first playthrough and not much play changes on the second time memories add some of the story but if you've already beaten it once unlocking those few extra seconds of narrative really doesn't add too much more $20 is as high as I would go for this and that's mostly based on presentation I'm gonna give the impatient a 6 out of 10 it's pretty the story is ok but the price is ridiculous wait for a sale and that's it for this one thanks for watching you

Glenn Chapman

7 Comments

  1. My PlayStation VR is in dire need for a good or great game hopefully this game I bought for $40 bucks will be worth my time, cause I've played until dawn and my PlayStation VR is collecting dust!!

  2. i 100% agree. I fell for the hype not worth $40. too pricey, Paranormal Activity The Lost Soul is much better got it for 15 with game club at bestbuy

  3. Move controllers are not the only option. Ds4 is also compatible

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